Found doc sur comment importer des caméras de unreal à 3ds max.
Removed "receive decals" from playerCharacter
Removed standing third shaman in intro cinematic
Removed walls in cave
Removed an unused jump platform in cave
Reduced speed in forest section to match walk anim
-> Added r shortcut making the character run (for testing)
Destroyed wendigo as soon as end cinematic starts so it won't be in it.
Made the spiral thing glow red in the intro cinematic
Made the Wendigo move a bit in the intro cinematic
Corrected camera control box on the way to the sacrifice tree
Changed the magic animation in the intro cinematic
Removed decals from the hero character in final cinematic
Hidden meshes during final cinematic that was obscuring the view
Started ambiance transition logic. Should work for fog and Skylight. Directionnal light are next.
Integrated the death animation from Julie. Have to add ground and lights
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